Most histories of architecture are written as if the disciplines of civil engineering, landscape architecture, and city planning simply do not exist. Within these texts, architects are portrayed as versatile heroes who not only design buildings, but also cities, infrastructures, and landscapes. Rarely is any serious attention devoted to the interactions between architects and their counterparts in allied disciplines. Recent sociological research, however, suggests that professions do not develop independently, but are instead shaped by jurisdictional conflicts with competitors.
Jurisdiction : The Board Game presents a playable model of inter-professional competition. Structured around six territories (housing, towers, parks, plazas, streets, and gardens), the game requires players to adopt a profession and reconfigure its disciplinary boundaries in order to compete for jurisdictional victories. Such competition is guided by three decks of cards, which highlight the impact of professional, societal, and technological factors. Beyond offering a novel approach to architectural historiography, Jurisdiction : The Board Game reveals the ways in which individual professions leverage their expertise as an instrument of power within larger society. Since the design professions each operate according to their own value systems, the outcomes of jurisdictional conflicts have a meaningful impact on the built environment and, by extension, the cultures it reflects, fosters, and serves.
Each player chooses to play as one of four design professionals: Architect, Civil Engineer, City Planner, or Landscape Architect. At the start of the game, each player places 1 piece anywhere on the board.
The objective of the game is to win the most Jurisdictional Victories. These victories can be won when a Jurisdictional Competition card is drawn from either the Profession, Society, or Technology deck.
When a Jurisdictional Competition card is drawn, the Territories die is rolled by the same player who drew the card. The player who has the most pieces in the rolled Territory receives a Jurisdictional Victory.
If two or more players tie for the most pieces in the rolled Territory, then each of the tied players receives a Jurisdictional Victory.
If no players occupy the rolled Territory, then the first player to reach that Territory in subsequent turns will receive the Jurisdictional Victory.
Jurisdictional Victories are tallied in each player’s section of the board.
The first player to receive 10 Jurisdictional Victories wins the game.
Players take turns in clockwise order starting with the Architect. Before each turn, a player chooses either Profession, Society, or Technology by moving a piece into the selected Direction of Focus. Then, the P/S/T die is rolled to determine which deck to draw from. If the player rolls the deck that corresponds their current Direction of Focus, then two cards will be drawn and played individually. Otherwise, each player draws one card per turn.
Profession/Society/Technology cards instruct players to move in the following ways:
Add 1, 2, or 3 pieces to the board
Remove 1 piece from the board
Remove 1 piece of any opponent from the board
When placing or removing pieces from the board, each player’s pieces must remain contiguous at all times.
If a player loses all of their pieces from the board during the course of a game, then he/she may add 1 piece anywhere on the board in his/her next turn. In this event, the player does not roll the P/S/T die or draw a card from one of the decks. If there is an open Jurisdictional Competition for an unoccupied Territory, then the player may choose to place their piece in that Territory and collect the Jurisdictional Victory. If a player’s pieces become completely trapped by opponents’ pieces in such a way that no more pieces can be added to the board in a contiguous manner, then he/she may forfeit subsequent turns and remove 1 piece per turn from the blocking opponent until his/her pieces become untrapped.
Territories: Housing (gold), Gardens (peach), Parks (dark blue), Streets (light blue), Plazas (purple), Towers (green).